Welcome to the Pile

I make zines. Some are about goblins, some are about quantum field theory, most are about both in disguise. I also run TTRPG games, build weird software, and occasionally publish physics papers under conditions of questionable sanity.

This is my corner of the internet—a polymath's workbench where the sawdust is from dice, code, and the occasional existential crisis. Everything I make ends up here eventually.

Expect zines that hit different, projects that shouldn't work but do, and games that leave marks. If you're here, you're probably the right kind of weird.

What I Make

Zines & Writing

Handmade zines on whatever I can't stop thinking about. Dungeon crawl supplements, physics breakdowns, software manifestos, game design rants—all run through the same punk-press aesthetic. Each one is a finished artifact, not a blog post.

Code & Research

Cryptographic AI security tools, quantum vacuum simulators, GPU memory hacks, hexmap generators. If it's weird enough to be interesting and useful enough to ship, it ends up in the workshop. Most of it's open source.

Tabletop Games

20+ years running bloody, brutal, deeply satisfying TTRPGs. Grimdark, horror, fantasy, and the occasional cozy life sim. Available for hire—voice or play-by-post.

Games & Rates

Portfolio

Finished creative work—art, books, videos, and other things that don't fit neatly into the other boxes. The stuff that's done-done.

View Portfolio

Latest Zines

Geometry of Nothing

Geometry of Nothing: Spectral Matching, UV Divergence, and the Standing-Wave Advantage in Dynamical Casimir Simulations Author: Cid (Independent Researcher) Date: April 3, 2026 Repository: github.com/mr-gl00m/paper-geometry-of-nothing Companion Software: Nothing Engine —…

Recursive Emotional Intelligence (REI)

Title: Recursive Emotional Intelligence (REI): A Framework for High-Fidelity Persona Simulation via Externally Scaffolded Feedback Loops in Large Language Models Abstract:Large Language Models (LLMs) excel at mimicking human text patterns but…

Guts, Glory & Goblins

Most Game Masters have one of two problems with combat: it’s either too safe or it’s just plain cruel. Either your players yawn through fights knowing there’s no real risk, or they’re getting TPK’d in the first round with no warning. I’m here to tell you there’s a sweet spot in the middle—where combat actually feels dangerous, but death is earned.

Latest Projects

No projects published yet. Check back soon!