The Table
Everything game-shaped lives here. I run TTRPGs for hire, design tabletop and card games out of my own studio, and build video games when an idea won't fit on cardstock.
Some of these are services you can book. Some are projects you can play. The line between them keeps moving.
Hire the GM
20+ years running bloody, brutal, deeply satisfying TTRPGs. Grimdark, horror, fantasy, and the occasional cozy life sim. Voice or play-by-post. I run live-service worlds with seasonal content drops, not just one-shots.
Persistent worlds. Long-form campaigns with seasonal storylines, custom progression loops, and battle passes for text-based play-by-post groups.
Grimdark & horror. If the table wants to feel something heavy, I have the tools and the patience.
Cozy life sims. The flip side. Long, quiet seasons, slice-of-life beats, no PCs need die for the story to land.
Book me at mightymeatshield.com. That's where rates, availability, and the booking form live.
Local to East Central Indiana? I also run in-person tables around Muncie.
Tabletop & Card Games
I design from the table out. Mechanics first, theme second, art last. In that order, on purpose. Some of it's table-ready, some is still in the math.
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Pigwyn
card game
An 11-a-side team-sport card game. Five racial rosters, a rogue pig, and summoning plays, balanced through a simulator and a stack of playtests. Rulebook's final.
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The DX System
TTRPG
Old-school fantasy RPG that keeps the D&D bones and adds modern tactical depth. Scarcity-driven, every win earned. Core rulebook's done.
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Critters
TTRPG
Creature-taming RPG where "sync" — the shared history between a tamer and their creature — levels up alongside raw power. Validated over 40k+ simulated rolls.
Cerealbox Games. The studio. Founder & creative director: vision, worlds, mechanics, brand. The catalog lives at cerealboxgames.itch.io.
Icosacron. A "studio of one" running seasonal content, balance patches, and a distinct house style.
Video Games & Software
Smaller-scale game work where code is the medium. I'm lead engineer of a custom TTRPG tech stack — Discord bots (Scribey, DiceBoy, CheckinBot), web-based character builders, the plumbing that makes a live-service PbP world actually run — and I build games on the side. Most of the titles below are still working names.
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Stratagnome
playable
A colony-management roguelike. Named gnomes mine, haul, and farm a procedurally generated cavern under permadeath, fog of war, and seasonal hunger cycles. Fully playable.
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Plague Doctor World
in dev
A plague-doctor potion puzzler. Mix color-chemistry to clear the germs before the infection spreads on the timer — and once you shake the flask, there's no taking it back.
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Kiln
Game Boy
A stacking puzzle built native to the Game Boy: stack the pottery to complete the rings around the kiln, misstack and the pots crack. 160×144 in DMG green, meant to run on real hardware.
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Sprite Maker
tool · for sale
Retro-console pixel sprite editor with system-locked palettes (NES, SNES, GBA, Genesis, Game Boy), layers, reference tracing, and animation preview. Built for my own pipeline, headed to market.
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Sonikk
tool · for sale
Chiptune composer that emulates NES, SNES, and Namco N163 in software and exports seamless-looping game music. Another pipeline tool headed to market.
The AI, security, and research code lives on the portfolio page.