Pixel Palette Pro
Pixel art locked to real NES, SNES, Genesis, GBA, and Game Boy color capabilities. Layers, tracing, animation, PNG, SVG, sheets, and GIF export.
The shelf that takes money
Finished software, games, GM tools, and books. This is becoming the direct studio store. Live marketplace releases remain available while direct checkout and fulfillment come online.
One-time Windows licenses and DRM-free downloads. Direct checkout will deliver the same release build without an account or launcher.
EPUB and PDF editions can include notes, art, and appendices beyond the retail edition. The full book queue lives on the books shelf.
Studio print orders will be placed here and fulfilled by Lulu. Amazon and specialist stores remain alternate shelves.
Existing itch links remain live. Direct buttons replace launch notices only after the checkout product, delivery path, and support workflow are ready.
Pixel art locked to real NES, SNES, Genesis, GBA, and Game Boy color capabilities. Layers, tracing, animation, PNG, SVG, sheets, and GIF export.
A full hexcrawl manager with procedural worlds, fog of war, party tracking, weather, journals, printable maps, and hackable data files.
A fast offline puzzle game about matching dice, setting up cascades, and chasing a better score in standard or endless play.
These Windows builds already exist on disk. Their last gates are store setup, final clean-machine checks, or one narrow release test.
Generate dungeons with small keys, boss keys, locked doors, one-way routes, hidden rooms, monsters, treasure, and hazards.
Compose NES, SNES, and Namco N163 game loops with per-frame macros and sample-level loop stitching.
Move clipboard text between isolated machines through an on-screen QR and a camera. No network, account, or pairing.
A local screen recorder for bug reproduction. It stores changed regions, scrubs by event, and verifies a hash chain on open.
Plan a three-act story as scene cards, inspect the flow graph, and track every setup that still owes the reader a payoff.
A man follows an impossible train into Hell and finds the father he spent a lifetime trying to survive.
The software is local-first, DRM-free, and sold as a prebuilt convenience. No subscriptions, telemetry, activation servers, or account lock-in. This site is the studio storefront. Stripe-backed checkout will handle direct payment, and each product will open only after its delivery and support path is ready.
GM software and original rulebooks live at Mighty Meat Shield.