Sonikk
Chiptune that sounds like the chip, then loops cleanly inside the game. Compose on a per-channel grid, shape voices with per-frame macros, mark the loop, and export MP3 or WAV.
The Loop Is the Product
The loop renderer searches for the cleanest splice, crossfades tail into head, and checks the sample pair at the seam. Preview crosses the same boundary the exported file will cross in the game.
Three Chips
- NES 2A03 pulse, triangle, noise, sweep, envelope, and sampled drums.
- Namco N163 with up to eight editable wavetable channels.
- SNES SPC700 with imported PCM, ADSR, sustain loops, and Gaussian interpolation.
- Volume, arpeggio, pitch, and duty macros with loop points.
- Grid editing, tracker keyboard entry, copy, paste, move, undo, and redo.
- Versioned local song files suited to source control.
- MP3 and WAV export for Windows 10 or 11.
- Offline, no account, no telemetry, no generated music.
The Demo Deal
The free demo is the full program. Every chip, macro, save format, and export works. It shows one launch popup. The paid download includes a local license file that removes the popup. There is no activation, expiry, watermark, or online check.
The remaining release gate is packaged audio and export QA, followed by the itch page upload.